aarthificial

@aarthificial - 51 本の動画

チャンネル登録者数 16.4万人

Hi, my name's Jacob. I make concise videos about the technical side of game development. I'm currently working on my own game: Astortion. It's a minimalistic...

最近の動画

Reimagining Astortion | Devlog 0 7:22

Reimagining Astortion | Devlog 0

Could This Asset Be Code? 8:58

Could This Asset Be Code?

One Year of Motion Canvas 2:43

One Year of Motion Canvas

A Little Reset - Channel Update 7:06

A Little Reset - Channel Update

Hazmat suit 0:06

Hazmat suit

Hug 0:06

Hug

Balance 0:05

Balance

Drop 0:05

Drop

Stretch 0:04

Stretch

Shrug 0:05

Shrug

I Vanished to Make My First Game 11:29

I Vanished to Make My First Game

Smooth Parallax - Pixel Renderer Devlog #2 8:18

Smooth Parallax - Pixel Renderer Devlog #2

Motion Canvas is now Open Source! 4:17

Motion Canvas is now Open Source!

Deferred Lights - Pixel Renderer Devlog #1 8:41

Deferred Lights - Pixel Renderer Devlog #1

Walking on Walls - Astortion Devlog #28 3:30

Walking on Walls - Astortion Devlog #28

Schrödinger's Levels - Legacy Devlog #27 6:25

Schrödinger's Levels - Legacy Devlog #27

Quitting my Job to Focus on Game Dev - Channel Update 2:45

Quitting my Job to Focus on Game Dev - Channel Update

Animating with Code - Motion Canvas 6:58

Animating with Code - Motion Canvas

Pixel Art Animation. Reinvented - Astortion Devlog 4:41

Pixel Art Animation. Reinvented - Astortion Devlog

Keeping Track of Every Speaker in the Game - Astortion Devlog #25 3:23

Keeping Track of Every Speaker in the Game - Astortion Devlog #25

Implicit Choices - Legacy Devlog #24 8:29

Implicit Choices - Legacy Devlog #24

Dynamic Conversations - Legacy Devlog #23 5:27

Dynamic Conversations - Legacy Devlog #23

Taming Coroutines - Unity Tips 5:01

Taming Coroutines - Unity Tips

Stealing Control from Players - Legacy Devlog #22 3:41

Stealing Control from Players - Legacy Devlog #22

Interactive Foliage Shaders for Unity 3:40

Interactive Foliage Shaders for Unity

Harnessing the Power of GPU to Draw Pixel Art Lines - Legacy Devlog #21 3:39

Harnessing the Power of GPU to Draw Pixel Art Lines - Legacy Devlog #21

Next-Gen Pixel Art - Legacy Devlog #20 3:27

Next-Gen Pixel Art - Legacy Devlog #20

Different Kind of Pooling - Legacy Devlog #19 5:00

Different Kind of Pooling - Legacy Devlog #19

Optional Variables - Unity Tips [2020.1+] 2:42

Optional Variables - Unity Tips [2020.1+]

Breaking Down my Architecture - Legacy Devlog #18 4:42

Breaking Down my Architecture - Legacy Devlog #18

Saving the World - Legacy Devlog #17 6:11

Saving the World - Legacy Devlog #17

Saying Goodbye to Animation State Machines 10:54

Saying Goodbye to Animation State Machines

Debating Jumping for Two Minutes Straight - Channel Update 4:53

Debating Jumping for Two Minutes Straight - Channel Update

Piecing the World Back Together - Legacy Devlog #16 5:35

Piecing the World Back Together - Legacy Devlog #16

Changing the Game Animation Industry as We Know It - Legacy Devlog #15 6:10

Changing the Game Animation Industry as We Know It - Legacy Devlog #15

Creating Puzzle Elements: The Great Finale - Legacy Devlog #14 4:04

Creating Puzzle Elements: The Great Finale - Legacy Devlog #14

Designing Puzzle Elements (kinda) - Legacy Devlog #13 6:00

Designing Puzzle Elements (kinda) - Legacy Devlog #13

Internationalization - Legacy Devlog #12 3:04

Internationalization - Legacy Devlog #12

Recreating Darkwood's Vision Effect in Unity 4:01

Recreating Darkwood's Vision Effect in Unity

Teaching Players how to Play - Legacy Devlog #11 2:55

Teaching Players how to Play - Legacy Devlog #11

Making the World More Interactive - Legacy Devlog #10 2:14

Making the World More Interactive - Legacy Devlog #10

Bringing Foliage to Life using Physics - Legacy Devlog #9 3:13

Bringing Foliage to Life using Physics - Legacy Devlog #9

Game Menu and Save System - Legacy Devlog #8 2:29

Game Menu and Save System - Legacy Devlog #8

Interactive Cutscenes with Branching Dialogues - Legacy Devlog #7 4:05

Interactive Cutscenes with Branching Dialogues - Legacy Devlog #7

Speedpaint - Architect Encounter 2:48

Speedpaint - Architect Encounter

Laying Foundations for the Dialogue System - Legacy Devlog #6 1:01

Laying Foundations for the Dialogue System - Legacy Devlog #6

Creating Pixel Art Landscapes - Legacy Devlog #5 3:24

Creating Pixel Art Landscapes - Legacy Devlog #5

Lights, Camera, Animation - Legacy Devlog #4 2:52

Lights, Camera, Animation - Legacy Devlog #4

Using my Poor Understanding of Linear Algebra to Control Gravity - Legacy Devlog #3 3:14

Using my Poor Understanding of Linear Algebra to Control Gravity - Legacy Devlog #3

Pretending to Be a Concept Artist - Legacy Devlog #2 4:29

Pretending to Be a Concept Artist - Legacy Devlog #2

Ripping off Every Valve Game in the Name of Boredom - Legacy Devlog #1 10:02

Ripping off Every Valve Game in the Name of Boredom - Legacy Devlog #1

動画

Reimagining Astortion | Devlog 0 7:22

Reimagining Astortion | Devlog 0

11万 回視聴 - 1 年前

Could This Asset Be Code? 8:58

Could This Asset Be Code?

9.1万 回視聴 - 1 年前

One Year of Motion Canvas 2:43

One Year of Motion Canvas

5万 回視聴 - 1 年前

A Little Reset - Channel Update 7:06

A Little Reset - Channel Update

6.5万 回視聴 - 1 年前

I Vanished to Make My First Game 11:29

I Vanished to Make My First Game

5.7万 回視聴 - 1 年前

Smooth Parallax - Pixel Renderer Devlog #2 8:18

Smooth Parallax - Pixel Renderer Devlog #2

12万 回視聴 - 2 年前

Motion Canvas is now Open Source! 4:17

Motion Canvas is now Open Source!

79万 回視聴 - 2 年前

Deferred Lights - Pixel Renderer Devlog #1 8:41

Deferred Lights - Pixel Renderer Devlog #1

41万 回視聴 - 2 年前

Walking on Walls - Astortion Devlog #28 3:30

Walking on Walls - Astortion Devlog #28

11万 回視聴 - 2 年前

Schrödinger's Levels - Legacy Devlog #27 6:25

Schrödinger's Levels - Legacy Devlog #27

24万 回視聴 - 2 年前

Quitting my Job to Focus on Game Dev - Channel Update 2:45

Quitting my Job to Focus on Game Dev - Channel Update

3.2万 回視聴 - 2 年前

Animating with Code - Motion Canvas 6:58

Animating with Code - Motion Canvas

23万 回視聴 - 2 年前