Design Frame

@DesignFrameCaseStudies - 47 本の動画

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The evidence-based, game design case study, analysis, and player & UX advocacy channel. The channel runs off of people who watch each new big release! I'm so...

最近の動画

Clair Obscur: Expedition 33 | #3 | Group Review Playthrough (Doc + Info in Description) 6:47:40

Clair Obscur: Expedition 33 | #3 | Group Review Playthrough (Doc + Info in Description)

Clair Obscur: Expedition 33 | #2 | Group Review Playthrough (Doc + Info in Description) 5:09:17

Clair Obscur: Expedition 33 | #2 | Group Review Playthrough (Doc + Info in Description)

Clair Obscur: Expedition 33 | #1 | Group Review Playthrough (Doc + Info in Description) 5:15:24

Clair Obscur: Expedition 33 | #1 | Group Review Playthrough (Doc + Info in Description)

Wander Stars, The Horror at Highrook | Demos #2 | LudoNarraCon | Group Review Demo Playthroughs 7:43:01

Wander Stars, The Horror at Highrook | Demos #2 | LudoNarraCon | Group Review Demo Playthroughs

We Harvest Shadows, Judero, inKonbini | Demos #1 | LudoNarraCon | Group Review Demo Playthroughs 5:08:49

We Harvest Shadows, Judero, inKonbini | Demos #1 | LudoNarraCon | Group Review Demo Playthroughs

Blind Live Try & Group Review of the Weird World of ENA: Dream BBQ 3:21:47

Blind Live Try & Group Review of the Weird World of ENA: Dream BBQ

An Actual Investigation of the Manipulation & Conspiracy Behind Modern Matchmaking 3:12:19

An Actual Investigation of the Manipulation & Conspiracy Behind Modern Matchmaking

A Scared Game Designer Is Surprised by Excessive Lore ► Live Playthrough of Poppy Playtime Ch. 4 5:34:22

A Scared Game Designer Is Surprised by Excessive Lore ► Live Playthrough of Poppy Playtime Ch. 4

The Truth Behind Steel Wool & Post-Patched Security Breach ► A Case Study of Steel Wool & FNaF 2:21:00

The Truth Behind Steel Wool & Post-Patched Security Breach ► A Case Study of Steel Wool & FNaF

Cartoon surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study 2:04:24

Cartoon surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study

How to Make a Boss Battler ► THE HOWLING ACES & the Abandonment of STRUCTURE - A Case Study 2:39:51

How to Make a Boss Battler ► THE HOWLING ACES & the Abandonment of STRUCTURE - A Case Study

A Betrayal of Their Own Design ► IMBALANCE, DESIGN PRINCIPLES, & SOLUTIONS! 2:33:21

A Betrayal of Their Own Design ► IMBALANCE, DESIGN PRINCIPLES, & SOLUTIONS!

Vanny is literally a red hare-ing in FNaF Security Breach 0:39

Vanny is literally a red hare-ing in FNaF Security Breach

Would you date Feldspar? Outer Wilds #shorts 0:47

Would you date Feldspar? Outer Wilds #shorts

Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach 1:41:37

Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach

Skyward Sword HD - Live Design Commentary Track - Part 1 // featuring Myles with a Y 9:53:19

Skyward Sword HD - Live Design Commentary Track - Part 1 // featuring Myles with a Y

How CONTROL's Bureau Alerts & Expeditions Artificially Extend Playtime || Design Frame #6 15:02

How CONTROL's Bureau Alerts & Expeditions Artificially Extend Playtime || Design Frame #6

A Complete Game Design Commentary & Critique on Outer Wilds 3:15:45

A Complete Game Design Commentary & Critique on Outer Wilds

Transparency in Video Games - Easy to Learn, Difficult to Master | Design Frame #5 24:15

Transparency in Video Games - Easy to Learn, Difficult to Master | Design Frame #5

The Lake Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 4 39:16

The Lake Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 4

A Critique of Luigi's Mansion 3 31:03

A Critique of Luigi's Mansion 3

Fear - FAR: Lone Sails, Alan Wake, & The Beginner's Guide | Design Frame #4 19:26

Fear - FAR: Lone Sails, Alan Wake, & The Beginner's Guide | Design Frame #4

Overcooked 2 Undercooked, Dicey Dungeons & Monotony, & Sea of Solitude | Design Frame #3 17:39

Overcooked 2 Undercooked, Dicey Dungeons & Monotony, & Sea of Solitude | Design Frame #3

Pedro’s Slow Motion, the Crossroads Problem, & Dark Moon as a Sequel | Design Frame #2 14:18

Pedro’s Slow Motion, the Crossroads Problem, & Dark Moon as a Sequel | Design Frame #2

Spyro's Multifaceted Gem, Sybil Reisz & Idolization, & Sonic & Generations | Design Frame #1 18:23

Spyro's Multifaceted Gem, Sybil Reisz & Idolization, & Sonic & Generations | Design Frame #1

Follow the Rhythm, Until You Die Twice | Pressure, Tedium, & Reticence in Sekiro | Sekiro Critique 44:49

Follow the Rhythm, Until You Die Twice | Pressure, Tedium, & Reticence in Sekiro | Sekiro Critique

The Sand Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 3 1:25:15

The Sand Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 3

Deltarune's Act System & Pacing | Deltarune Chapter 1 Analysis 16:01

Deltarune's Act System & Pacing | Deltarune Chapter 1 Analysis

The Cascade Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 2 37:43

The Cascade Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 2

The Cap Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 1 41:12

The Cap Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 1

Power Moons as a Reward System | Super Mario Odyssey Long-Form Critique Episode 0 15:35

Power Moons as a Reward System | Super Mario Odyssey Long-Form Critique Episode 0

Celeste: The Chapter Expedition - A Cliff Notes Chapter by Chapter Analysis 2:49:11

Celeste: The Chapter Expedition - A Cliff Notes Chapter by Chapter Analysis

Little Nightmares - The "Suspenseful" Experiment | Full Analysis (read description) 1:14:51

Little Nightmares - The "Suspenseful" Experiment | Full Analysis (read description)

Edith Finch - What Lies Ahead for Visual Storytelling | Full Analysis 1:00:47

Edith Finch - What Lies Ahead for Visual Storytelling | Full Analysis

Cuphead - Full Boss Analysis | Classic Boss Design in the Modern Age (read description) 1:05:36

Cuphead - Full Boss Analysis | Classic Boss Design in the Modern Age (read description)

A Hat in Time - Cute? More like... Full Analysis (read description) 52:25

A Hat in Time - Cute? More like... Full Analysis (read description)

Call of Duty: WWII Open Beta - The Terrible World at War Remake 26:28

Call of Duty: WWII Open Beta - The Terrible World at War Remake

Hellblade: Senua’s Sacrifice - The Combat System, Lack of HUD, & Conveying Psychosis 12:54

Hellblade: Senua’s Sacrifice - The Combat System, Lack of HUD, & Conveying Psychosis

Pyre - Real-Time & Turn-Based Through the Wonders of the Reader... & Character Mechanics 11:30

Pyre - Real-Time & Turn-Based Through the Wonders of the Reader... & Character Mechanics

Beyond-Human - Potential Metroidvania | Kickstarter Analysis 24:16

Beyond-Human - Potential Metroidvania | Kickstarter Analysis

Lucah - We Can Brave the Darkness | Kickstarter Analysis 44:25

Lucah - We Can Brave the Darkness | Kickstarter Analysis

NieR: Automata - Dynamic Music Transitions & Events | Music Analysis 27:42

NieR: Automata - Dynamic Music Transitions & Events | Music Analysis

Eagle Island | Kickstarter Analysis 23:09

Eagle Island | Kickstarter Analysis

Twilight Princess - Art Exposed 5:22

Twilight Princess - Art Exposed

Design Case Studies

An Actual Investigation of the Manipulation & Conspiracy Behind Modern Matchmaking 3:12:19

An Actual Investigation of the Manipulation & Conspiracy Behind Modern Matchmaking

4.4万 回視聴 - 1 か月前

The Truth Behind Steel Wool & Post-Patched Security Breach ► A Case Study of Steel Wool & FNaF 2:21:00

The Truth Behind Steel Wool & Post-Patched Security Breach ► A Case Study of Steel Wool & FNaF

24万 回視聴 - 5 か月前

Cartoon surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study 2:04:24

Cartoon surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study

8.8万 回視聴 - 10 か月前

How to Make a Boss Battler ► THE HOWLING ACES & the Abandonment of STRUCTURE - A Case Study 2:39:51

How to Make a Boss Battler ► THE HOWLING ACES & the Abandonment of STRUCTURE - A Case Study

3.5万 回視聴 - 1 年前

A Betrayal of Their Own Design ► IMBALANCE, DESIGN PRINCIPLES, & SOLUTIONS! 2:33:21

A Betrayal of Their Own Design ► IMBALANCE, DESIGN PRINCIPLES, & SOLUTIONS!

7.1万 回視聴 - 1 年前

Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach 1:41:37

Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach

374万 回視聴 - 2 年前

A Complete Game Design Commentary & Critique on Outer Wilds 3:15:45

A Complete Game Design Commentary & Critique on Outer Wilds

4.5万 回視聴 - 4 年前